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GOALS OF A UX DESIGNER


GOALS OF A UX DESIGNER


The user experience is about psychology. In fact, the best way to approach creating an amazing user experience is to remember that humans are more emotional than logical.

User experience is the sum total of emotions and perceptions that “users experience” when interacting with a product, website, or software tool. UX design is all about creating a positive response so the user will stay longer and return often.

Meeting the user’s needs is the bare minimum of what a good product should do. A good product is visually appealing, engaging, and simple. Navigating its features should feel effortless.

Especially with the spike in digital offerings since the COVID pandemic, users will move to your competitor in a heartbeat if the experience with your particular product or service is less than satisfactory. Now more than ever, UX designers are imperative for a product’s success.

Here are five golden UX goals to set when designing a digital experience:

  1. Keep text short and sweet

  2. Deliver constant feedback

  3. Keep some things consistent

  4. Evoke joy

  5. Test changes with real users

You’re a UX pro!

1. Keep text short and sweet

Long or complex text translates to cognitive overload, and with a simple click, you will lose your users. The job of the UX designer is to enhance the ease of use of your software.

Use simple language: short sentences, simple vocabulary, and readable structure with careful visual crafting. If long text is absolutely necessary, make sure the format is visually digestible, interesting, and engaging. And never underestimate the power of a good font.

Achieving this user experience goal will go a long way to improve the usability of your service or product sounds simple but it’s important and will keep your users coming back for more.

2. Deliver constant feedback

Imagine you are standing at the counter of your local cafe. You order your coffee – and get no response. The barista does not make eye contact or acknowledge your presence in any way. There is no indication of whether your order was received. You feel a surge of frustration. Again, the user experience is emotional.

When your user clicks on something, make sure that they receive an emotional response for making that decision. Maybe the icon changes when clicked, maybe there’s an engaging and satisfying sound. Whatever it is, deliver constant feedback to your user throughout their journey on your site or app.

Loading time is not ideal but sometimes unavoidable. If you can show your users that the loading is actually progressing, you can prevent them from moving on. But if you leave them wondering if their request was even been submitted, they probably won’t wait around to find out.

An excellent piggy-back feature of feedback is guidance. Once an action is completed successfully, users should be offered the next step on a silver platter. Don’t wait for them to decide to continue, rather make it as seamless as possible for them to move on to the next step and to continue to experience the user journey that you’ve created for them.

Walkme and deutsche telekom

If you don’t have guidance capabilities within your own product, there are other ways to achieve the same results. A DAP (Digital Adoption Platform) like WalkMe, integrates with any app or site, and provides guidance to users in a customizable and helpful way. Users feel supported and the UX is boosted.

3. Keep some things consistent

Maintaining consistency allows users to become familiar with your service. Familiarity, in turn, fosters loyalty. Create a sense of predictability in your system. This is a challenge for UX designers because you’ll need to strike the perfect balance between interesting and dynamic, but still stay safe and somewhat predictable.

Users like to rely on the sense that they know what to expect. It makes them feel comfortable while they navigate an app or website. Remember, this is a psychological imperative, that your users should feel empowered and powerful while using your product. If they feel overwhelmed and weak, they will not be motivated to stay or return.

Sometimes self-support features like a chat-bot can create an instant way for users to feel safe and in control of their experience. Check out WalkMe’s DAP to learn more about how top companies are using chatbots to empower their users.

4. Evoke joy

It is crucial that above all, the user is happy. All other UX goals are meaningless if this one isn’t on the list!

Don’t be afraid to make your designs fun, bright, and interesting, as well as functional and logical. You can use engaging graphics, incorporate gamification, or try animation to keep things interesting and to keep users curious.

A user experience that inspires, makes people smile, or reminds them of other happy experiences, ensures that users will come back again and again. Even employees at work who are using digital tools want to have fun.

The key to this goal is to try to keep the user at the center of this entire process. What would make she or he feel special? Maybe you include the user’s first name in text, so that they feel that this experience is truly their’s. UX should allow for customization and automation as much as possible.




Ø Meet the users’ needs

The foremost of all UX design principles is to focus on users throughout the design process. The term user experience itself makes it clear that your work needs to center on improving your users’ experience with your product or service.

Thus, you need to learn what users are looking for in a design (through user testing and other methods). It is possible that a design may seem brilliant to you, but remember that you are not the user.Know where you are in the design process

For new UX designers who are only just testing the internship waters or are in junior positions, the design process can be overwhelming. A lot of work goes into designing, so knowing your place in the process is significant in several ways.

Firstly, you’ll need to use different tools for each phase, as demonstrated in the graph below. Secondly, knowing your design phase also helps you ask the right questions for user research. For instance, there’s is no point testing the color of a button if you are still figuring out where it should be placed in the design.

Ø Keep it consistent

Users expect products to share some similarities with other products they regularly use. This makes it easy for them to become familiar with the new product without any additional learning costs. It may sound a little counterintuitive, but the more familiar your design is to others, the faster users can learn to use it, which enhances their experience.

Such consistency also makes the design process easier for the designers, as they don’t have to reinvent the wheel every time they take on a new project.

Ø Make users your promoters

“Whether the product is good enough to motivate me to become one of its promoters?”

If a designer set the above 4 user experience goals when designing a product, he would be an excellent designer. The last goal, as far as I can see, is the inherent property of an excellent design: to mobilize its users. As we all know, users are the best spokesmen of your products. Companies may seek help from all kinds of resources to promote their products: KOL, famous blogger, web celebrities. However, none of them is as powerful as users. You may ask: why does product promotion has something to do with designers? If UX designers can build a relationship between the users and potential users, for example, put a “sharing on Twitter” button on the right place, there might be more people will join in (this is a method of most basic level). For another example, users need to cooperate with others when using the product (like game products). In short, to mobilize your users and make them your promoters is also an important user experience goals that good UX designers should set.

Interaction design is goal-driven design; users interact with an interface to accomplish a goal or better yet, a set of goals, whether it’s buying something, getting somewhere, contacting someone, and so forth. The ultimate goal of interaction design is to design for those goals.

Although interaction designers aren’t usually required to do user research, they need to be able to design based on insights gained from user research. Great interaction design is knowing what those user goals are, understanding the emotional and psychological drivers behind those goals, being aware of external circumstances surrounding those goals, and predicting the potential impediments to achieving those goals.

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