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BASIC DATA STRUCTURES
Stack
Stacks are dynamic data structures that follow the Last In First Out (LIFO) principle. The last item to be inserted into a stack is the first one to be deleted from it.
Queue
A Queue is a linear structure which follows a particular order in which the operations are performed. The order is First In First Out (FIFO). A good example of a queue is any queue of consumers for a resource where the consumer that came first is served first.
Circular Queue
Circular Queue is also a linear data structure, which follows the principle of FIFO(First In First Out), but instead of ending the queue at the last position, it again starts from the first position after the last, hence making the queue behave like a circular data structure.
Linked List
A linked list is a linear data structure, in which the elements are not stored at contiguous memory locations.
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Types of Linked List
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Linked List Operations
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Others
SORTING
A Sorting Algorithm is used to rearrange a given array or list elements according to a comparison operator on the elements.
Insertion Sort
Insertion sort is a simple sorting algorithm that works the way we sort playing cards in our hands.
Selection Sort
The selection sort algorithm sorts an array by repeatedly finding the minimum element (considering ascending order) from unsorted part and putting it at the beginning.
Bubble Sort
Bubble Sort is the simplest sorting algorithm that works by repeatedly swapping the adjacent elements if they are in wrong order.
Heap Sort
Heap sort is a comparison based sorting technique based on Binary Heap data structure. It is similar to selection sort where we first find the maximum element and place the maximum element at the end.
Merge Sort
Merge sort is a divide-and-conquer algorithm based on the idea of breaking down a list into several sub-lists until each sublist consists of a single element and merging those sublists in a manner that results into a sorted list.
And more Others
ADVANCED DATA STRUCTURES
Tree
A tree whose elements have at most 2 children is called a binary tree. Since each element in a binary tree can have only 2 children, we typically name them the left and right child.
Tree Traversal
Traversal is a process to visit all the nodes of a tree and may print their values too. Because, all nodes are connected via edges (links) we always start from the root (head) node. That is, we cannot randomly access a node in a tree. There are three ways which we use to traverse a tree −
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In-order Traversal
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Pre-order Traversal
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Post-order Traversal
Binary Search Tree
Binary Search Tree is a node-based binary tree data structure which has the following properties:
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The left subtree of a node contains only nodes with keys lesser than the node’s key.
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The right subtree of a node contains only nodes with keys greater than the node’s key.
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The left and right subtree each must also be a binary search tree.
Graph
A Graph is a non-linear data structure consisting of nodes and edges. The nodes are sometimes also referred to as vertices and the edges are lines or arcs that connect any two nodes in the graph.
GRAPH ALGORITHMS
Depth-first search
The DFS algorithm is a recursive algorithm that uses the idea of backtracking. It involves exhaustive searches of all the nodes by going ahead, if possible, else by backtracking.
Breadth-first search
BFS is a traversing algorithm where you should start traversing from a selected node (source or starting node) and traverse the graph layerwise thus exploring the neighbour nodes (nodes which are directly connected to source node). You must then move towards the next-level neighbour nodes.
Prim's Algorithm
Prim's algorithm to find minimum cost spanning tree (as Kruskal's algorithm) uses the greedy approach. Prim's algorithm shares a similarity with the shortest path first algorithms.
Kruskal's Algorithm
Kruskal's algorithm to find the minimum cost spanning tree uses the greedy approach. This algorithm treats the graph as a forest and every node it has as an individual tree.
Dijkstra's Algorithm
Dijkstra's Algorithm solves the single source shortest path problem in O((E + V)logV) time, which can be improved to O(E + VlogV) when using a Fibonacci heap. This note requires that you understand basic graph theory terminology and concepts.
Bellman Ford's Algorithm
Bellman Ford algorithm works by overestimating the length of the path from the starting vertex to all other vertices. Then it iteratively relaxes those estimates by finding new paths that are shorter than the previously overestimated paths.